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Action Game in Multiple Platforms
A
comparative study on platform UI capabilities
This
is a study on the comparative advantages and disadvantages
of the UI and multimedia capabilities of different platforms.
I've implemented this action game as a benchmark program four
times - using Director, Win32, MacOS,
and Amulet toolkit. With each toolkit, I had to climb
up the learning curve of each toolkit fast and broad enough
to be able to finish each one, because I had almost
no prior knowledge of them when I started. On average
I spent about 20-30 hours for each implementation,
counting from the time I started to learn to use the toolkits
to the time I finished debugging the programs. The
criteria of evaluation include ease of development, sound,
graphics, synchronization, and event handling.
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Music
Notation Editor
Direct
Manipulation editor written in Java with SubArctic Toolkit
This editor demonstrates some interaction techniques such
as direct manipulation, constraints, object mutual interactions,
clipping, and magnification by movable windows.
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