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Action Game in Multiple Platforms
A comparative study on platform UI capabilities

This is a study on the comparative advantages and disadvantages of the UI and multimedia capabilities of different platforms. I've implemented this action game as a benchmark program four times - using Director, Win32, MacOS, and Amulet toolkit. With each toolkit, I had to climb up the learning curve of each toolkit fast and broad enough to be able to finish each one, because I had almost no prior knowledge of them when I started. On average I spent about 20-30 hours for each implementation, counting from the time I started to learn to use the toolkits to the time I finished debugging the programs. The criteria of evaluation include ease of development, sound, graphics, synchronization, and event handling.

Razorfish Prototypes

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Music Notation Editor
Direct Manipulation editor written in Java with SubArctic Toolkit

This editor demonstrates some interaction techniques such as direct manipulation, constraints, object mutual interactions, clipping, and magnification by movable windows.

Razorfish Prototypes

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